[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:abstract_float_vec2:*]
  implementation-status: backlog
  expected: TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux" and debug: [PASS, FAIL]
      if os == "linux" and not debug: [TIMEOUT, NOTRUN]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:abstract_float_vec3:*]
  implementation-status: backlog
  expected: TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux": [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:abstract_float_vec4:*]
  implementation-status: backlog
  expected: TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux" and debug: [PASS, FAIL]
      if os == "linux" and not debug: [PASS, FAIL, TIMEOUT, NOTRUN]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f16_vec2:*]
  implementation-status: backlog
  expected:
    if os == "mac": TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f16_vec3:*]
  implementation-status: backlog
  expected:
    if os == "mac": TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f16_vec4:*]
  implementation-status: backlog
  expected:
    if os == "mac": TIMEOUT
  [:inputSource="const"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f32_vec2:*]
  implementation-status: backlog
  expected:
    if os == "win": [OK, TIMEOUT]
    if os == "linux": [OK, TIMEOUT]
    if os == "mac" and debug: [OK, TIMEOUT, CRASH]
    if os == "mac" and not debug: [OK, TIMEOUT]
  [:inputSource="const"]
    expected:
      if os == "win": FAIL
      if os == "linux": FAIL
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f32_vec3:*]
  implementation-status: backlog
  expected: [OK, TIMEOUT]
  [:inputSource="const"]
    expected:
      if os == "win": FAIL
      if os == "linux" and debug: FAIL
      if os == "linux" and not debug: [FAIL, TIMEOUT, NOTRUN]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and not debug: [PASS, TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and not debug: [PASS, TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and not debug: [PASS, TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,faceForward:f32_vec4:*]
  implementation-status: backlog
  expected: [OK, TIMEOUT]
  [:inputSource="const"]
    expected:
      if os == "win": FAIL
      if os == "linux" and debug: FAIL
      if os == "linux" and not debug: [TIMEOUT, NOTRUN]
      if os == "mac" and debug: FAIL
      if os == "mac" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:inputSource="storage_r"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and debug: [PASS, TIMEOUT, NOTRUN]
      if os == "linux" and not debug: [TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="storage_rw"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and debug: [PASS, TIMEOUT, NOTRUN]
      if os == "linux" and not debug: [TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]

  [:inputSource="uniform"]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "linux" and debug: [PASS, TIMEOUT, NOTRUN]
      if os == "linux" and not debug: [TIMEOUT, NOTRUN]
      if os == "mac" and not debug: [PASS, TIMEOUT, NOTRUN]
