[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,ceil:abstract_float:*]
  implementation-status: backlog
  [:inputSource="const";vectorize="_undef_"]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux": FAIL
      if os == "mac": FAIL

  [:inputSource="const";vectorize=2]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux": FAIL
      if os == "mac": FAIL

  [:inputSource="const";vectorize=3]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux": FAIL
      if os == "mac": FAIL

  [:inputSource="const";vectorize=4]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [PASS, FAIL]
      if os == "linux": FAIL
      if os == "mac": FAIL

  [:inputSource="storage_r";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,ceil:f16:*]
  implementation-status: backlog
  [:inputSource="const";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="const";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="const";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="const";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_r";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_r";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_r";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_r";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_rw";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_rw";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_rw";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="storage_rw";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="uniform";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="uniform";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="uniform";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="uniform";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL


[cts.https.html?q=webgpu:shader,execution,expression,call,builtin,ceil:f32:*]
  implementation-status: backlog
  [:inputSource="const";vectorize="_undef_"]
    expected: FAIL

  [:inputSource="const";vectorize=2]
    expected: FAIL

  [:inputSource="const";vectorize=3]
    expected: FAIL

  [:inputSource="const";vectorize=4]
    expected: FAIL

  [:inputSource="storage_r";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_r";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="storage_rw";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize="_undef_"]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
      if os == "mac": FAIL

  [:inputSource="uniform";vectorize=2]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize=3]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:inputSource="uniform";vectorize=4]
    expected:
      if os == "win" and not debug: [PASS, FAIL]
