[cts.https.html?q=webgpu:shader,execution,padding:array_of_matCx3:*]
  implementation-status: backlog
  expected:
    if os == "win" and not debug: [OK, TIMEOUT]
  [:columns=2;use_struct=false]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:columns=2;use_struct=true]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:columns=3;use_struct=false]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:columns=3;use_struct=true]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [FAIL, TIMEOUT, NOTRUN]

  [:columns=4;use_struct=false]
    expected:
      if os == "win" and not debug: [PASS, FAIL]

  [:columns=4;use_struct=true]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [FAIL, TIMEOUT, NOTRUN]


[cts.https.html?q=webgpu:shader,execution,padding:array_of_struct:*]
  implementation-status: backlog
  expected:
    if os == "win" and not debug: [OK, TIMEOUT]
  [:]
    expected:
      if os == "win" and debug: FAIL
      if os == "win" and not debug: [FAIL, TIMEOUT, NOTRUN]
      if os == "mac": FAIL


[cts.https.html?q=webgpu:shader,execution,padding:array_of_vec3:*]
  [:]


[cts.https.html?q=webgpu:shader,execution,padding:matCx3:*]
  [:columns=2;use_struct=false]

  [:columns=2;use_struct=true]

  [:columns=3;use_struct=false]

  [:columns=3;use_struct=true]

  [:columns=4;use_struct=false]

  [:columns=4;use_struct=true]


[cts.https.html?q=webgpu:shader,execution,padding:struct_explicit:*]
  implementation-status: backlog
  expected:
    if os == "win" and not debug: [OK, TIMEOUT]
  [:]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "win" and not debug: [PASS, FAIL, TIMEOUT, NOTRUN]
      if os == "mac": FAIL


[cts.https.html?q=webgpu:shader,execution,padding:struct_implicit:*]
  implementation-status: backlog
  expected:
    if os == "win" and not debug: [OK, TIMEOUT]
  [:]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "win" and not debug: [PASS, FAIL, TIMEOUT, NOTRUN]
      if os == "mac": FAIL


[cts.https.html?q=webgpu:shader,execution,padding:struct_nested:*]
  implementation-status: backlog
  expected:
    if os == "win" and not debug: [OK, TIMEOUT]
  [:]
    expected:
      if os == "win" and debug: [PASS, FAIL]
      if os == "win" and not debug: [PASS, FAIL, TIMEOUT, NOTRUN]
      if os == "mac": FAIL


[cts.https.html?q=webgpu:shader,execution,padding:vec3:*]
  [:]
