== scalez-1a.html scalez-1-ref.html
== rotatey-1a.html rotatey-1-ref.html
== rotatex-1a.html rotatex-1-ref.html
# Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg)
== scalezrotatex-1.html scalezrotatex-1-ref.html
# Check that the perspectve() transform function results in some visual changes
!= rotatex-perspective-1a.html rotatex-1-ref.html
# Check that -moz-perspective results in visual changes to child transformed elements
!= rotatex-perspective-1b.html rotatex-1-ref.html
# -moz-perspective should only apply to child elements
== rotatex-perspective-1c.html rotatex-1-ref.html
== rotatex-perspective-3a.html rotatex-perspective-3-ref.html
== scalez-1a.html scalez-1-ref.html
fuzzy-if(gtkWidget||winWidget,8,376) fuzzy-if(Android,8,441) fuzzy-if(cocoaWidget,17,4) fuzzy-if(skiaContent,16,250) == preserve3d-1a.html preserve3d-1-ref.html
== preserve3d-1b.html about:blank
== preserve3d-clipped.html about:blank
== preserve3d-2a.html preserve3d-2-ref.html
== preserve3d-2b.html preserve3d-2-ref.html
== preserve3d-2c.html preserve3d-2-ref.html
== preserve3d-2d.html preserve3d-2-ref.html
== preserve3d-3a.html preserve3d-3-ref.html
skip-if(B2G||Mulet) == preserve3d-4a.html green-rect.html # Initial mulet triage: parity with B2G/B2G Desktop
fuzzy-if(gtkWidget,4,200) fuzzy-if(Android,4,300) fuzzy-if(winWidget&&!layersGPUAccelerated,2,100) fuzzy-if(skiaContent,16,100) == preserve3d-5a.html preserve3d-5-ref.html
== preserve3d-6a.html preserve3d-6-ref.html
== scale3d-z.html scalez-1-ref.html
fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX>=1008,224,924) == scale3d-all.html scale3d-1-ref.html # subpixel AA
fuzzy-if(winWidget,102,580) fuzzy-if(d2d,143,681) fuzzy-if(OSX>=1008,224,924) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA
== scale3d-xz.html scale3d-1-ref.html
== translatez-1a.html translatez-1-ref.html
!= translatez-1b.html translatez-1-ref.html
== translate3d-1a.html translate3d-1-ref.html
fuzzy-if(skiaContent,1,4) == matrix3d-1a.html matrix3d-1-ref.html
== matrix3d-2a.html matrix3d-2-ref.html
== rotate3d-1a.html rotatex-1-ref.html
== rotate3d-2a.html rotatey-1-ref.html
!= backface-visibility-1a.html about:blank
== backface-visibility-1b.html about:blank
== backface-visibility-1c.html about:blank
fuzzy-if(winWidget&&!layersGPUAccelerated,1,251) == backface-visibility-2.html backface-visibility-2-ref.html
== backface-visibility-3.html backface-visibility-3-ref.html
== perspective-clipping-1.html perspective-clipping-1-ref.html
!= perspective-origin-1a.html rotatex-perspective-1a.html
== perspective-origin-1b.html perspective-origin-1a.html
fuzzy(3,99) random-if(Android&&!browserIsRemote) == perspective-origin-2a.html perspective-origin-2-ref.html # subpixel AA, bug 732568
fuzzy-if(winWidget&&!layersGPUAccelerated,1,61) == perspective-origin-3a.html perspective-origin-3-ref.html
== perspective-origin-4a.html perspective-origin-4-ref.html
== perspective-zindex.html green-rect.html
== perspective-zindex-2.html green-rect.html
!= sorting-1a.html sorting-1-ref.html
# Parallel planes, different z depth
== sorting-2a.html sorting-2-ref.html
# Parallel planes, same z depth (shouldn't be sorted!)
== sorting-2b.html sorting-2-ref.html
== sorting-3a.html green-rect.html
# Different, but equivalent (for the given transform) transform origins
== rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
fuzzy-if((gtkWidget&&layersOMTC)||(winWidget&&!layersGPUAccelerated),1,86) == overflow-hidden-1a.html overflow-hidden-1-ref.html
== transform-style-flat-1a.html transform-style-flat-1-ref.html
== willchange-containing-block.html?willchange willchange-containing-block.html?ref
!= willchange-containing-block.html?willchange willchange-containing-block.html?noblock
fuzzy-if(winWidget&&!layersGPUAccelerated,1,606) == scroll-perspective-1.html scroll-perspective-1-ref.html
# Bugs
fails-if(!layersGPUAccelerated) == 1035611-1.html 1035611-1-ref.html # Bug 1072898 for !layersGPUAccelerated failures
!= 1157984-1.html about:blank # Bug 1157984
fuzzy(3,99) == animate-cube-radians.html animate-cube-radians-ref.html # subpixel AA
fuzzy(3,99) fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccelerated,16,6) fuzzy-if(Mulet,16,9) == animate-cube-radians-zoom.html animate-cube-radians-zoom-ref.html
!= animate-cube-radians-ref.html animate-cube-radians-zoom-ref.html
fuzzy(3,99) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA
== animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html
!= animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html
fuzzy-if(B2G||Android||OSX==1010,143,100) fuzzy-if(winWidget||OSX<1010,141,100) fuzzy-if(gtkWidget,128,100) == preserves3d-nested.html preserves3d-nested-ref.html
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
== animate-backface-hidden.html about:blank
== 1245450-1.html green-rect.html
fuzzy(1,2000) == opacity-preserve3d-1.html opacity-preserve3d-1-ref.html
fuzzy(1,15000) == opacity-preserve3d-2.html opacity-preserve3d-2-ref.html
fuzzy(1,10000) == opacity-preserve3d-3.html opacity-preserve3d-3-ref.html
fuzzy(1,10000) == opacity-preserve3d-4.html opacity-preserve3d-4-ref.html
== snap-perspective-1.html snap-perspective-1-ref.html
== mask-layer-1.html mask-layer-ref.html
== mask-layer-2.html mask-layer-ref.html
== mask-layer-3.html mask-layer-ref.html
