
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Vertex;
attribute float gtf_PointSize;
uniform mat4 gtf_ModelViewProjectionMatrix;

void main (void)
{
	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
	gl_PointSize = gtf_PointSize;
}
