
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;

void main (void)
{
	// This test verifies that gl_MaxDrawBuffers is set and that its
	// value is greater than or equal to the minimum value.
	// Values greater than 1.0 will get clamped to 1.0 or white.
	color = vec4(float(gl_MaxDrawBuffers) / 1.0);

	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
