
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#ifdef GL_ES
precision mediump float;
#endif
uniform ivec3 color[2];

void main (void)
{
	float r = float(color[0][0] + color[0][1] + color[0][2]);
	float g = float(color[1][0] + color[1][1] + color[1][2]);

	gl_FragColor = vec4(r/256.0, g/256.0, 0.0, 1.0);
}