
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


#version 100
#version 100
#ifdef GL_ES
precision mediump float;
#endif
/* Two version statements are not allowed since any #version must be the first non-whitespace, non-comment */

void main()
{
   gl_FragColor = vec4(1);
}
