== scalez-1a.html scalez-1-ref.html
fuzzy(0-1,0-6) == rotatey-1a.html rotatey-1-ref.html
== rotatex-1a.html rotatex-1-ref.html
# Check that scaleZ(-1) rotateX(180deg) is the same as rotateY(180deg)
== scalezrotatex-1.html scalezrotatex-1-ref.html
# Check that the perspectve() transform function results in some visual changes
!= rotatex-perspective-1a.html rotatex-1-ref.html
# Check that perspective results in visual changes to child transformed elements
!= rotatex-perspective-1b.html rotatex-1-ref.html
# perspective should only apply to child elements
== rotatex-perspective-1c.html rotatex-1-ref.html
== rotatex-perspective-3a.html rotatex-perspective-3-ref.html
fuzzy(0-16,0-346) fuzzy-if(cocoaWidget,0-200,0-310) fuzzy-if(winWidget,0-175,0-250) == preserve3d-1a.html preserve3d-1-ref.html
== preserve3d-1b.html about:blank
== preserve3d-clipped.html about:blank
== preserve3d-2a.html preserve3d-2-ref.html
== preserve3d-2b.html preserve3d-2-ref.html
== preserve3d-2c.html preserve3d-2-ref.html
== preserve3d-2d.html preserve3d-2-ref.html
== preserve3d-3a.html preserve3d-3-ref.html
== preserve3d-4a.html about:blank
fuzzy(0-16,0-100) == preserve3d-5a.html preserve3d-5-ref.html
== preserve3d-6a.html preserve3d-6-ref.html
== preserve3d-table.html preserve3d-table-ref.html
== scale3d-z.html scalez-1-ref.html
fuzzy-if(winWidget,0-143,0-689) fuzzy-if(cocoaWidget,0-224,0-924) fuzzy-if(winWidget,0-154,0-644) == scale3d-all.html scale3d-1-ref.html # subpixel AA
fuzzy-if(winWidget,0-143,0-689) fuzzy-if(cocoaWidget,0-224,0-924) fuzzy-if(winWidget,0-154,0-644) == scale3d-all-separate.html scale3d-1-ref.html # subpixel AA
== scale3d-xz.html scale3d-1-ref.html
== translatez-1a.html translatez-1-ref.html
!= translatez-1b.html translatez-1-ref.html
== translate3d-1a.html translate3d-1-ref.html
fuzzy(0-1,0-4) == matrix3d-1a.html matrix3d-1-ref.html
== matrix3d-2a.html matrix3d-2-ref.html
== rotate3d-1a.html rotatex-1-ref.html
== 1467277-1.html rotatex-1-ref.html
fuzzy(0-1,0-6) == rotate3d-2a.html rotatey-1-ref.html
!= backface-visibility-1a.html about:blank
== backface-visibility-1b.html about:blank
== backface-visibility-1c.html about:blank
fuzzy-if(useDrawSnapshot,64-64,1438-1438) == backface-visibility-2.html backface-visibility-2-ref.html
== backface-visibility-3.html backface-visibility-3-ref.html
== perspective-clipping-1.html perspective-clipping-1-ref.html
== perspective-clipping-2.html perspective-clipping-2-ref.html
!= perspective-origin-1a.html rotatex-perspective-1a.html
fuzzy(0-1,0-3) == perspective-origin-1b.html perspective-origin-1a.html
fuzzy(0-3,0-99) == perspective-origin-2a.html perspective-origin-2-ref.html # subpixel AA, bug 732568
== perspective-origin-3a.html perspective-origin-3-ref.html
== perspective-origin-4a.html perspective-origin-4-ref.html
== perspective-zindex.html green-rect.html
== perspective-zindex-2.html green-rect.html
!= sorting-1a.html sorting-1-ref.html
# Parallel planes, different z depth
== sorting-2a.html sorting-2-ref.html
# Parallel planes, same z depth (shouldn't be sorted!)
== sorting-2b.html sorting-2-ref.html
== sorting-3a.html green-rect.html
# Different, but equivalent (for the given transform) transform origins
fuzzy(0-1,0-4) == rotatex-transformorigin-1a.html rotatex-transformorigin-1-ref.html
fuzzy-if(gtkWidget,0-1,0-86) == overflow-hidden-1a.html overflow-hidden-1-ref.html
== transform-style-flat-1a.html transform-style-flat-1-ref.html
== willchange-containing-block.html?willchange willchange-containing-block.html?ref
!= willchange-containing-block.html?willchange willchange-containing-block.html?noblock
fuzzy(0-3,0-304) == scroll-perspective-1.html scroll-perspective-1-ref.html
# Bugs
fails-if(useDrawSnapshot) fuzzy-if(!useDrawSnapshot,0-60,0-826) == 1035611-1.html 1035611-1-ref.html
random-if(swgl&&Android) != 1157984-1.html about:blank # Bug 1157984
fuzzy(0-220,0-660) == animate-cube-radians.html animate-cube-radians-ref.html # subpixel AA
fuzzy(0-240,0-400) == animate-cube-radians-zoom.html animate-cube-radians-zoom-ref.html
!= animate-cube-radians-ref.html animate-cube-radians-zoom-ref.html
fuzzy(0-240,0-660) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA
fuzzy(0-240,0-400) fails-if(useDrawSnapshot) == animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html
!= animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html
fuzzy-if(gtkWidget,0-128,0-100) fuzzy-if(Android||gtkWidget,0-143,0-100) fuzzy-if(winWidget||cocoaWidget,0-141,0-100) == preserves3d-nested.html preserves3d-nested-ref.html
fuzzy(0-255,0-153) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
fuzzy(0-255,0-153) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac, bug 1461311 for Android
== animate-backface-hidden.html about:blank
== 1245450-1.html green-rect.html
fuzzy(0-1,0-2000) == opacity-preserve3d-1.html opacity-preserve3d-1-ref.html
fuzzy(0-1,0-15000) == opacity-preserve3d-2.html opacity-preserve3d-2-ref.html
fuzzy(0-1,0-10000) == opacity-preserve3d-3.html opacity-preserve3d-3-ref.html
fuzzy(0-1,0-10000) == opacity-preserve3d-4.html opacity-preserve3d-4-ref.html
== opacity-preserve3d-5.html opacity-preserve3d-5-ref.html
== snap-perspective-1.html snap-perspective-1-ref.html
fuzzy(0-120,0-590) == mask-layer-1.html mask-layer-ref.html
fuzzy(0-120,0-590) == mask-layer-2.html mask-layer-ref.html
fuzzy(0-120,0-590) == mask-layer-3.html mask-layer-ref.html
== split-intersect1.html split-intersect1-ref.html
fuzzy(0-255,0-150) fails-if(useDrawSnapshot) == split-intersect2.html split-intersect2-ref.html
fuzzy(0-255,0-100) fails-if(useDrawSnapshot) == split-non-ortho1.html split-non-ortho1-ref.html
fuzzy-if(winWidget,0-150,0-120) == component-alpha-1.html component-alpha-1-ref.html
== nested-transform-1.html nested-transform-1-ref.html
fuzzy-if(winWidget,0-4,0-51) == transform-geometry-1.html transform-geometry-1-ref.html
== intermediate-1.html intermediate-1-ref.html
== preserves3d-nested-filter-1.html preserves3d-nested-filter-1-ref.html
!= preserve3d-scale.html about:blank
fuzzy(0-52,0-1600) == preserve3d-scale.html preserve3d-scale-ref.html
fuzzy(0-50,0-22) == perspective-overflow-1.html perspective-overflow-1-ref.html
== perspective-overflow-2.html perspective-overflow-2-ref.html
== 1544995-1.html 1544995-1-ref.html
== preserve3d-will-change-large-frame.html preserve3d-will-change-ref.html
fuzzy(0-6,0-3117) fuzzy-if(useDrawSnapshot,0-4,0-13) == 1637067-1.html 1637067-1-ref.html
!= 1927665-1.html about:blank
# do not adjust fuzzy downwards, this is actually a not equal test, fuzzy is used to ensure that it is some minimum distance away from about:blank
fuzzy(250-255,2900-5400) == 1927665-1.html about:blank
!= 1929182-1.html about:blank
# do not adjust fuzzy downwards, this is actually a not equal test, fuzzy is used to ensure that it is some minimum distance away from about:blank
fuzzy(250-255,30000-70000) == 1929182-1.html about:blank
