
/*
Copyright (c) 2019 The Khronos Group Inc.
Use of this source code is governed by an MIT-style license that can be
found in the LICENSE.txt file.
*/


attribute vec4 gtf_Color;
attribute vec4 gtf_Vertex;
uniform mat4 gtf_ModelViewProjectionMatrix;
varying vec4 color;

void main (void)
{
	const float exp1 = 2.7183;
	const float exp3 = 20.0855;
	vec3 c = gtf_Color.rgb;
	color = vec4(pow(vec3(exp1), 3.0 * c) / exp3, 1.0);
	gl_Position = gtf_ModelViewProjectionMatrix * gtf_Vertex;
}
