
/*
** Copyright (c) 2012 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/


#ifdef GL_ES
precision mediump float;
#endif
varying vec4 color;

// Function declarations.
vec4 function(vec4 par[3]);
bool is_all(const in vec4 par, const in float value);
bool is_all(const in vec4 array[3], const in vec4 value);
void set_all(out vec4 array[3], const in vec4 value);

void main (void)
{
	vec4 par[3];
	vec4 ret = vec4(0.0, 0.0, 0.0, 0.0);

	float gray = 0.0;

	// Initialize the entire array to 1.0.
	set_all(par, vec4(1.0, 1.0, 1.0, 1.0));

	ret = function(par);

	// The parameter should remain unchanged by the function and the function should return 1.0.
	if(is_all(par, vec4(1.0, 1.0, 1.0, 1.0)) && is_all(ret, 1.0))
	{
		gray = 1.0;
	}

	gl_FragColor = vec4(gray, gray, gray, 1.0);
}

// Function definitions.
vec4 function(vec4 par[3])
{
	// Return the value of the array.
	if(is_all(par, vec4(1.0, 1.0, 1.0, 1.0)))
	{
		// Test parameter qualifier (default is "in").
		set_all(par, vec4(0.0, 0.0, 0.0, 0.0));

		return vec4(1.0, 1.0, 1.0, 1.0);
	}
	else
		return vec4(0.0, 0.0, 0.0, 0.0);
}

bool is_all(const in vec4 par, const in float value)
{
	bool ret = true;

	if(par[0] != value)
		ret = false;
	if(par[1] != value)
		ret = false;
	if(par[2] != value)
		ret = false;
	if(par[3] != value)
		ret = false;

	return ret;
}

bool is_all(const in vec4 array[3], const in vec4 value)
{
	bool ret = true;

	if(array[0] != value)
		ret = false;
	if(array[1] != value)
		ret = false;
	if(array[2] != value)
		ret = false;

	return ret;
}

void set_all(out vec4 array[3], const in vec4 value)
{
	array[0] = value;
	array[1] = value;
	array[2] = value;
}
